{
	AI_LIMIT_IMPROVING_RELATIONS: 2,
	AI_LIMIT_DECREASING_RELATIONS: 2,

	AI_CLEAR_IMPROVE_RELATIONS_CHANCE: 25,
	AI_CLEAR_DECREASE_RELATIONS_CHANCE: 25,

	AI_IMPROVE_RELATIONS_DISTANCE_SCORE: 0.5,
	AI_IMPROVE_RELATIONS_DISTANCE_SCORE_RANDOM: 40,
	AI_IMPROVE_RELATIONS_DISTANCE_SCORE_EXTRA_DIFFERENT_RELIGION: 0.75,

	AI_IMPROVE_RELATIONS_NEIGHBORS_OF_NEIGHBORS: 20,
	AI_IMPROVE_RELATIONS_BEST_CIVS_RANDOMLY: 40,

	AI_IMPROVE_RELATIONS_SECOND_SCORE: 0.05,
	AI_IMPROVE_RELATIONS_SECOND_SCORE_RANDOM: 25,

	AI_IMPROVE_RELATIONS_WITH_VASSAL_IF_RELATIONS_BELOW: -5,

	AI_IMPROVE_RELATIONS_SEND_GIFT_CHANCE: 5,
	AI_IMPROVE_RELATIONS_SEND_GIFT_CLICKS: 1,
	AI_IMPROVE_RELATIONS_SEND_GIFT_CLICKS_RANDOM: 2,

	AI_DAMAGE_RELATIONS_PRIORITIZE_TRIBAL: true,
	AI_DAMAGE_RELATIONS_PRIORITIZE_TRIBAL_CHANCE: 80,

	AI_DAMAGE_RELATIONS_NUM_TO_CHOOSE_FROM: 10,

	AI_DAMAGE_RELATIONS_INCOME_MODIFIER: 2.0,
	AI_DAMAGE_RELATIONS_MANPOWER_MODIFIER: 1.75,
	AI_DAMAGE_RELATIONS_REGIMENTS_MODIFIER: 1.5,

	AI_PREPARE_FOR_WAR_CHANCE: 45,
	AI_PREPARE_FOR_WAR_RANDOM_MAX: 1000,

	AI_PREPARE_FOR_WAR_ONLY_IF_MANPOWER_PERC_OVER: 0.68,
	AI_PREPARE_FOR_WAR_ONLY_IF_CIV_STABILITY_IS_BELOW_100: 0.134,
	AI_PREPARE_FOR_WAR_ONLY_IF_AE_IS_BELOW: 42.5,
	
	AI_PREPARE_FOR_WAR_ONLY_IF_GOLD_OVER: -25.0,

	AI_PREPARE_FOR_WAR_PRIORITIZE_TRIBAL: true,
	AI_PREPARE_FOR_WAR_PRIORITIZE_NEIGBORS_TRIBAL_CHANCE: 74,

	AI_CONQUER_OWN_VASSALS_CHANCE: 68,

	AI_PREPARE_FOR_WAR_CLOSEST_CIV_CHANCE: 88,
	AI_PREPARE_FOR_WAR_CLOSEST_CIV_CIVS_LIMIT: 5,

	AI_PREPARE_FOR_WAR_AGAINST_OWN_VASSAL_CHANCE: 6,

	AI_PREPARE_FOR_WAR_DECREASE_RELATIONS_MODIFIER: 1.23,
	AI_PREPARE_FOR_WAR_TURNS_MIN: 180,
	AI_PREPARE_FOR_WAR_TURNS_RANDOM: 180,

	AI_PREPARE_FOR_WAR_CHECK_LIMIT: 5,

	AI_PREPARE_FOR_WAR_DECLARE_WAR_IMMEDIATELY_IF_POSSIBLE_CHANCE: 28,

	AI_PREPARE_FOR_WAR_CONQUER_TRIBAL_TOP_RANK_CIVS: 4,
	AI_PREPARE_FOR_WAR_CONQUER_TRIBAL_TOP_RANK_CIVS_CHANCE: 19,

	AI_PREPARE_FOR_WAR_CONQUER_TRIBAL_PRIORITIZE_CONTINENT_MODIFIER: 0.2,

	AI_PREPARE_FOR_WAR_CONQUER_TRIBAL_LIMIT: 10,

	AI_PREPARE_FOR_WAR_CIVS_LIMIT: 2,

	AI_PREPARE_FOR_WAR_CHOOSE_WEAKEST_RANDOM_NUMBER: 100,

	AI_PREPARE_FOR_WAR_CHOOSE_WEAKEST_CLOSEST_CIV_ALL_PROVINCES_CHANCE: 78,
	AI_PREPARE_FOR_WAR_CHOOSE_WEAKEST_CLOSEST_CIV_CAPITAL_CHANCE: 95,

	AI_PREPARE_FOR_WAR_CHOOSE_WEAKEST_CIV_PROVINCES_CHANCE: 96,
	AI_PREPARE_FOR_WAR_CHOOSE_WEAKEST_CIV_MANPOWER_MAX_CHANCE: 97,
	AI_PREPARE_FOR_WAR_CHOOSE_WEAKEST_CIV_REGIMENTS_CHANCE: 98,

	AI_PREPARE_FOR_WAR_SEND_INSULT_IF_RELATIONS_OVER: 25,
	AI_PREPARE_FOR_WAR_SEND_INSULT_IF_RELATIONS_OVER_RANDOM_CHANCE: 7,
	AI_PREPARE_FOR_WAR_SEND_INSULT_CHANCE: 13,

	AI_CAN_DECLARE_WAR_IF_AT_WAR: false,
	AI_DECLARE_WARS_LIMIT_PER_UPDATE: 1,

	AI_DECLARE_WAR_ONLY_IF_MANPOWER_PERC_OVER: 0.52,
	AI_DECLARE_WAR_ONLY_IF_GOLD_OVER: -100,

	AI_DECLARE_WAR_ALLIES_REGIMENTS_MODIFIER: 0.85,
	AI_DECLARE_WAR_ALLIES_REGIMENTS_MODIFIER_DEFENDERS: 0.9,
	AI_DECLARE_WAR_DEFENDER_REGIMENTS_MODIFIER: 0.9,
	AI_DECLARE_WAR_DEFENDER_REGIMENTS_LIMIT_MODIFIER: 0.72,

	AI_WAR_DEFENDERS_PLAY_DEFENSIVE_TURNS_MIN: 0,
	AI_WAR_DEFENDERS_PLAY_DEFENSIVE_TURNS_RANDOM: 74,

	AI_WAR_DEFENDERS_PLAY_DEFENSIVE_TRIBAL_TURNS_MIN: 900,
	AI_WAR_DEFENDERS_PLAY_DEFENSIVE_TRIBAL_TURNS_RANDOM: 101,

	AI_DEMAND_MILITARY_ACCESS_COST_MODIFIER: 0.2,

	AI_MILITARY_ACCESS_DECLINE_IF_RELATIONS_BELOW: 20,
	AI_MILITARY_ACCESS_DECLINE_IF_RELATIONS_BELOW_EXTRA_RIVAL: 10,
	AI_MILITARY_ACCESS_DECLINE_IF_RELATIONS_BELOW_EXTRA_DIFFERENT_RELIGION: 15,
	AI_MILITARY_ACCESS_DECLINE_IF_RELATIONS_BELOW_EXTRA_DIFFERENT_GOVERNMENT: 10,

	AI_PLAYER_LOW_ARMY_REGIMENTS_BELOW: 12,
	AI_PLAYER_LOW_ARMY_REGIMENTS_BELOW_PERC_OF_MAX: 0.52,

	AI_PLAYER_LOW_ARMY_REACT_AFTER_X_DAYS: 1278,
	AI_PLAYER_LOW_ARMY_REACT_CIVS_LIMIT: 9,

	AI_PLAYER_LOW_ARMY_REACT_PLAYERS_REGIMENTS_LIMIT_MODIFIER: 0.3,
	
	
	AI_ALLIANCE_NEIGH_OF_NEIGH_OF_NEIGH_CHANCE: 5,
	AI_FIND_ALLY_EXPIRE: 2555,
	AI_FIND_PACT_EXPIRE: 2655,
	
	AI_SIGN_PACT_DEFENSIVE_NON_AGGRESSION_LIMIT: 1,
	AI_SIGN_PACT_MIN_RELATIONS: 28.0,
	
	AI_SIGN_PACT_DEFENSIVE_CHANCE: 42,
}