{
	RECRUIT_ARMY_REGIMENTS_LIMIT_PREPARING_FOR_WAR: 1.25,
	RECRUIT_ARMY_REGIMENTS_LIMIT_AT_WAR: 1.75,

	RECRUIT_ARMY_MIN_NUM_OF_REGIMENTS: 3,
	RECRUIT_ARMY_SCORE_PER_REGIMENT: -50,

	RECRUIT_ARMY_EXPIRES_DAYS: 365,

	MILITARY_SPENDINGS_PERC_OF_MAX_INCOME: 0.33,
	MILITARY_SPENDINGS_PERC_OF_MAX_INCOME_DISBAND: 0.39,

	RECRUIT_ARMY_MIN_BALANCE_LEFT: 1.74,
	RECRUIT_ARMY_MIN_BALANCE_LEFT_RESEARCH_COST_MODIFIER: 0.95,

	RECRUIT_ARMY_UNIT_MAINTENANCE_COST_MODIFIER: 1.12,

	DISBAND_ARMIES_IF_BALANCE_BELOW: 0.66,
	DISBAND_ARMIES_IF_BALANCE_BELOW_PREPARING_FOR_WAR: -1.57,

	RECRUIT_MERCENARIES_ACTION_LIMIT: 4,
	RECRUIT_MERCENARIES_MIN_REGIMENTS: 8,

	RECRUIT_MERCENARIES_IF_MANPOWER_BELOW_MODIFIER: 3.7,

	RECRUIT_MERCENARIES_ENEMY_ARMIES_MODIFIER: 1.15,
	RECRUIT_MERCENARIES_OWN_ARMIES_MODIFIER: 0.9,

	SCORE_REORGANIZE_ARMY_CAPITAL: 10000,

	SCORE_REORGANIZE_ARMY_PROVINCE_INCOME: 10,
	SCORE_REORGANIZE_ARMY_ECONOMY: 1.25,
	SCORE_REORGANIZE_ARMY_GROWTH_RATE: 1.0,

	SCORE_REORGANIZE_ARMY_DISTANCE: -100,

	REORGANIZE_MAX_NUMBER_OF_REGIMENTS_OVER_MAX: 2,

	REORGANIZE_MERGE_ALL_IN_PROVINCE_WITH_REGIMENTS_BELOW: 6,

	SCORE_REORGANIZE_ARMY_PREPARE_FOR_WAR_PROVINCE_INCOME: 10,
	SCORE_REORGANIZE_ARMY_PREPARE_FOR_WAR_BORDERS_WITH_CIV: 17.5,

	SCORE_REORGANIZE_ARMY_PREPARE_FOR_WAR_DISTANCE: -100,

	SCORE_REORGANIZE_ARMY_PREPARE_FOR_WAR_CAPITAL: 5,

	AT_WAR_MERGE_ALL_ARMIES_WITH_REGIMENTS_BELOW: 7,

	AT_WAR_MOVE_ARMY_TO_DEFEND_CAPITAL_RANDOM: 32,
	AT_WAR_MOVE_ARMY_TO_DEFEND_CAPITAL_IF_NUM_OF_PROVINCES_BELOW: 4,

	AT_WAR_MOVE_ARMY_CHOOSE_BEST_PROVINCE_CHANCE: 8,
	AT_WAR_MOVE_ARMY_BEST_PROVINCES_LIMIT: 4,

	AT_WAR_MOVE_ARMY_CANT_REACH_RANDOM_PROVINCES_LIMIT: 8,

	AT_WAR_DEFEND_IF_NUM_OF_REGIMENTS_BELOW: 6,

	AT_WAR_DEFEND_IF_ARMY_MORALE_BELOW: 1.0,
	AT_WAR_DEFEND_IF_ARMY_MANPOWER_BELOW: 0.73,
	AT_WAR_DEFEND_IF_CIV_MANPOWER_OVER: 3300,

	AT_WAR_WAIT_IF_IN_RECRUITMENT_AND_REGIMENTS_BELOW: 8,

	AT_WAR_DEFEND_IN_ENEMY_TERRITORY_DO_NOTHING: 12,
	AT_WAR_DEFEND_IN_ENEMY_TERRITORY_MOVE_TO_CLOSEST_PROVINCE: 55,
	AT_WAR_DEFEND_IN_ENEMY_TERRITORY_MOVE_TO_CAPITAL: 95,

	AT_WAR_DEFEND_IN_OWN_TERRITORY_MOVE_TO_NEIGHBORING_PROVINCE: 43,
	AT_WAR_DEFEND_IN_OWN_TERRITORY_MOVE_TO_CAPITAL: 45,

	AT_WAR_NO_CONNECTIONS_DEFEND_CHANCE: 7,

	AT_WAR_NO_CONNECTION_DAYS: 365,

	AT_WAR_MOVE_ARMY_TO_ENEMY_ARMIES_IF_PERC_OF_PROVINCES_THAT_ARE_OCCUPIED: 0.08,
	AT_WAR_MOVE_ARMY_TO_ENEMY_ARMIES_IF_WARSCORE_BELOW: -30,
	AT_WAR_MOVE_ARMY_TO_ENEMY_ARMIES_AT_ANY_COST_IF_WARSCORE_BELOW: -48,

	AT_WAR_MOVE_PROVINCE_SCORE_OCCUPIED_BY_REBELS: 5.0,
	AT_WAR_MOVE_PROVINCE_SCORE_OCCUPIED_BY_ENEMY_CIV: 2.85,

	AT_WAR_MOVE_PROVINCE_SCORE_UNDER_SIEGE_BY_REBELS: 10,
	AT_WAR_MOVE_PROVINCE_SCORE_UNDER_SIEGE_BY_ENEMY_CIV: 3.75,

	AT_WAR_MOVE_PROVINCE_SCORE_DEFAULT: 1.0,

	AT_WAR_MOVE_PROVINCE_ALLIES_WAR_LEADER: 2.0,
	AT_WAR_MOVE_PROVINCE_ALLIES_NOT_WAR_LEADER: 0.75,

	AT_WAR_MOVE_PROVINCE_ALLIES_OCCUPIED_BY_REBELS: 0.5,
	AT_WAR_MOVE_PROVINCE_ALLIES_OCCUPIED_BY_ENEMY_CIV: 0.45,

	AT_WAR_MOVE_PROVINCE_ALLIES_UNDER_SIEGE: 0.5,

	AT_WAR_MOVE_PROVINCE_ENEMY_WAR_LEADER_OCCUPIED: 0.95,
	AT_WAR_MOVE_PROVINCE_ENEMY_WAR_LEADER_OCCUPIED_UNDER_SIEGE: 0.92,

	AT_WAR_MOVE_ENEMY_ALLIES_PROVINCES: 0.5,

	AT_WAR_MOVE_PROVINCE_DEFEND_OCCUPIED_BY_REBELS: 0.5,
	AT_WAR_MOVE_PROVINCE_DEFEND_OCCUPIED_BY_ENEMY_CIV: 0.45,

	AT_WAR_MOVE_PROVINCE_DEFEND_ENEMY_ARMY_IN_PROVINCE: 0.5,

	AT_WAR_AFTER_MOVE_SCORE: 0.5,
	AT_WAR_AFTER_MOVE_DEFEND_SCORE: 0.34,

	CHANGE_BATTLE_TACTICS_CHANCE: 30,

	BATTLE_START_MIN_REGIMENTS: 4,
	BATTLE_START_MIN_REGIMENTS_RANDOM: 5,

	BATTLE_START_MIN_REGIMENTS_2: 11,
	BATTLE_START_MIN_REGIMENTS_3: 21,
	BATTLE_START_MIN_REGIMENTS_4: 33,
	BATTLE_START_MIN_REGIMENTS_5: 52,

	BATTLE_START_MOVE_ARMIES_RANDOM_CHANCE: 6,

	BATTLE_START_DONT_MOVE_IF_SIEGE_OVER: 0.9,
	BATTLE_START_DONT_MOVE_IF_SIEGE_IN_PROGRESS: 12,

	BATTLE_START_DONT_MOVE_IF_MORALE_BELOW: 0.75,
	BATTLE_START_DONT_MOVE_IF_ARMY_UNITS_BELOW_PERC: 0.68,

	BATTLE_START_DONT_MOVE_IF_ARMY_IS_IN_MOVEMENT: 18,
}